The Old Hardware Pattern

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This page is a part of Design Patterns.

Its content is derived from the presentation "Building a Hacker Space" by Jens Ohlig and Lars Weiler.

Sustainability Patterns Independence Patterns Regularity Patterns Conflict Resolution Patterns Creative Chaos Patterns

Problem[edit]

You can’t bring in shiny new hardware, as there is no space left. Your space has become a hardware museum filled with junk.

Implementation[edit]

Create a pile/stack where you put that old, unused hardware on. Let everybody take from it. Anything left within a while should be thrown away. But make sure you announce that step not only once, but at least three times with an escalation system.

Examples[edit]

References[edit]