The Infrastructure Pattern
From HackerspaceWiki
This page is a part of Design Patterns.
Its content is derived from the presentation "Building a Hacker Space" by Jens Ohlig and Lars Weiler.
Sustainability Patterns | Independence Patterns | Regularity Patterns | Conflict Resolution Patterns | Creative Chaos Patterns |
---|---|---|---|---|
Problem[edit]
You have a chicken-and-egg-problem: What should come first? Infrastructure or projects?
Implementation[edit]
Make everything infrastructure-driven. Rooms, power, servers, connectivity, and other facilities come first. Once you have that, people will come up with the most amazing projects you didn’t think about in the first place.